The first mechanic is pretty self-explanatory, but I haven't tested if difficulty has influence on how many enemies will appear during a tactical mission, how much damage they deal, etc. Difficulty, injuries and gameplay mods: these are the three main mechanics that have the most impact on how you play through this game.This forced me to split the guide into quite a hefty amount of sections, so I apologize in advance if you find this guide somewhat confusing. PS 2: originally, I intended to split this guide into 12 sections (3 introductory notes and 9 scenario guides), but that dream abruptly came to an end after I discovered that Steam guide maker's sections have a character limitation. PS: feedback and grammar corrections (English isn’t my mother tongue) are appreciated. Said acronyms are composed by their respective scenario's initials, e.g., the "Method in Madness" scenario's tactical missions are labeled as MiM Initial Mission, MiM Mission 2, etc. Lastly, in order to facilitate locating a specific tactical mission or scenario map part on the section list, I have labeled each of them with an acronym that identifies the scenario to which they belong. Also, becoming familiarized with the made up terms I’ll extensively use in this guide will make its reading a lot easier on you. I recommend reading these sections even if you’re already familiar with the game, as there are some important notes highlighted on bold that sum up how I played through game when writing this guide. In the following two sections of this guide I'll briefly describe several gameplay basics, useful tactics and made up terminology. Every scenario opens with a tactical mission and ends with another, so you might look at the scenario map parts as opportunities to prepare for said combat sections. Tactical missions: these are the turn-based combat sections of the game.
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